

If that's not imbalanced enough for you gamers out there, then, by all means, go use the glitch they have on the knife right now and feel powerful in the face of adversity.

Finally, the pistol takes about four to five shots. You read it right, the knife can kill a zombie with two or three swipes, the shotgun does about three to four shots before it can take one down. The knife is the most powerful weapon in the game which mind you, has guns in it.

It also does not have any damage indicators unless if it was a knife or a shotgun that you can deal with damage, which is disappointing to say the last, no satisfaction whatsoever. When it comes to combat, this is also very hit-and-miss, to effectively hit the enemy, your character has to face the target to land a hit directly. When you try to move Alex and the camera angle switches so now you have to also move the analog stick to the new direction in which he is facing. Read Also: Resident Evil 3 Coming Very Soon! Preorders Are Now Availabe on Amazon Camera and Controls Need Help as Badly as the Protagonistīorrowing from the inspiration of bad camera angles from the past and clunky controls. Again, funny and annoying at the same time. Some descriptions of items as well are as funny as it is annoying, in-game you will be greeted with an item like a key, for example, and its only description is that it "opens locked door.", that's it. This, in turn, end up to be just broken English most of the time. The problem is that it's poorly written, and when texts do pop up, it's hard to translate into meaningful sentences. This game has no voice acting whatsoever, which should be fine based on the inspirations the game came from. As you the reader, the backstory seems a bit off and does not inspire dread. Also that his stepmother committed suicide after her husband and only son passed away tragically. Mainly the text just says that Alex, who is the person you will be playing throughout, is returning home after years. Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying.At the start of the game, you will be greeted with a short back story that doesn't explain anything and seems pretty lackluster when especially if it tries to imitate some sense of dread, it really doesn't. Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real. Discover your past, and expose the reason for your having been cast for this film. Story-driven exploration - You must explore the world around you. You push those memories down but let the experiences drive you into who, or what, you must play.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. The demand to act fills your mind, but the script pages hold no words. No call to action that you need to become this version of yourself. Written just for you.You are met with silence. Not just in character, you are the character. The cameras are all focused on you the center of the scene.
